Thursday, October 13, 2011

"capture"

Here is the definition of "capture"

1-to take by force or stratagem; take prisoner; seize
2-to gain control of or exert influence over:
3-to take possession of, as in a game or contest:
4-to represent or record in lasting form: 

Monday, September 19, 2011

4. Reading 1 response

Hey guys, here is my reflection over the "Reading One", enjoooyy :)

The first book was probably my favorite out of the three because it got the point of how important design was, in the most memorable way. The whole story about the movie theatre and the racial segregation was such an interesting story to begin with. But then pointing out the fact that how they positioned themselves in their seats was design, blew my mind. I love this quote too "We live in a world we look at, so it might as well look good" (10). That theme was transcended among the other two books as well. The other two books pointed out what is design and where it is and can be used. Basically, we are surrounded by design, and everything we use needs some sort of design. I like to think of that as job security!

3. Objectified-the movie.

Objectified was a very interesting movie, in my opinion. It was about out relationship with the everyday things we use, and the people who designed them. it reminded me of the Dieter Rams column we read. It talked a lot about what makes a good design, and how to make a product user friendly too. It showed timelines of different products, and how the designer updated the product, but still kept it similar so the consumer would not have trouble using it. I thought it was interesting that the Apple iPhone or iTouch was said to be the perfect design. I would agree with this statement, my iPhone is easy to use, but not so simple that I feel like I am missing something. The look is sleek and pleasing to the eye, which makes it a perfect product. Even though I am graphic design major, not an industrial design major, this movie was still good to see because everything has to deal with design. It was good to see how these designers thought about when designing their products, something we all need to think about.

Tuesday, September 13, 2011

Hey Team Design, just wanted to stop by and show some of my drawings from my first design project :)
They are just a few of my screwdriver drawings, but some of my favorites. Enjoy!




Wednesday, September 7, 2011

2. why is my screwdriver a good design?

When I first chose my object for this "good design" project, I went to my dorm room, and chose 3 random objects and began sketching. Luckily for me, my screwdriver has very interesting negative space with the different notches in the middle of it, which made it fun to draw. l definitely lucked out on that one! According to the article about Dieter Rams and his 10 principles for good design (which I conveniently wrote about in my first post) he talks about 10 things every product should have. I believe my screwdriver has many of these qualities; like "good design is innovative". This screwdriver actually has different heads that you can change out for any type of screw, and part of the screwdriver is a storage place for these screws. This feature would also fall under the category of "good design makes a product useful". This product is also understandable, which is rule # 4 in Rams list. It has arrows to tell you which was to turn the screw driver to get different types of screws, which is sort of self explanatory, but it is still nice that the creators of this product put it on there. One thing I really like about my screwdriver is how little of a design it is. It is a tool, it does not need to be overly decorated or anything. It just has two splashes of yellow, to add a bit of flare, and that is it. This screwdriver is not fussy or over designed (it has "as little design as possible), and most importantly, it does the job it was made to do.  

It really sounds like I am a sales person for this screwdriver...oh well :)

Tuesday, September 6, 2011

1. ten commandments [Dieter Rams principles]

Hey guys, first post in the making! Here goes nothing.

So, this post is over the article "Dieter Rams: ten principles for good design". I found this article to be really interesting, because it maps out what good design should be; from being innovative to simplistic. The points Rams make should be obvious to any designer, but the sad thing is, most people forget or do not use these rules. One of the rules Rams puts down that just made me laugh, was "Good design makes a product useful". It is unfortunate that in the world we live in today, some companies are focused on making a product look interesting, they completely loose sight on how the product works. It is a challenge to make a product aesthetically pleasing, and also functional, but consumers know they have a worthwhile product when it is both of those things. My favorite rule is "Good design is as little design as possible". As a consumer and a beginning designer, I find myself being drawn to more simplistic designs, than ones with too much going on. It is easier to take in the whole design and appreciate it, when the design is simpler... in my opinion of course. Over all, this article was a good refresher on what a good design entails. It puts whats important in perspective, which is what people need right now. Way to go, Dieter Rams.